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<title>Coding the Architecture - Quality</title>
<link>http://www.codingthearchitecture.com/2006/05/02/quality.html</link>
<description> Kevin posted a great entry about his first architect experiences and it&#039;s inspired me to write a follow up about quality.    Contrary to my expectations, I&#039;ve found that being separated from the development team has made me more tolerant of their ...</description>
<language>en</language>
<managingEditor>Simon Brown</managingEditor>
<lastBuildDate>Wed, 03 May 2006 10:48:40 GMT</lastBuildDate>
  
  

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    <title>Re: Quality</title>
    <link>http://www.codingthearchitecture.com/2006/05/02/quality.html#comment1146653320262</link>
    <description>
      &lt;p&gt;
How far I &lt;i&gt;want&lt;/i&gt; to push it and how far I &lt;i&gt;should&lt;/i&gt; push quality are often very different things. 
&lt;/p&gt;
&lt;p&gt;
That said, it will often be easier to strive for higher quality by inspiring the team and getting involved. I&#039;d see this more as taking on the lead developer role (which is certainly not mutually exclusive to the architect role) - but someone definitely ought to be doing this.
&lt;/p&gt;
&lt;p&gt;
The situation I described in my &#034;first experiences&#034; entry refers to an offshore development team - a team which hurls code over the wall for review close to a deadline. Ideal? Not at all! Getting involved would no doubt remedy a lot of this but would naturally raise the cost of development considerably and would probably be contrary to a rather fine balancing act between various external companies.
&lt;/p&gt;
&lt;p&gt;
I&#039;d agree with Richard; inspiration is often one of the most effective means of mentoring. Every so often, though, you meet a team member or, as I&#039;ve found, an entire team that is just not inspired or motivated by the same things you are. No doubt there are then other more effective approaches to try...
&lt;/p&gt;
    </description>
    <author>Kevin Seal</author>
    <comments>http://www.codingthearchitecture.com/2006/05/02/quality.html#comments</comments>
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    <pubDate>Wed, 03 May 2006 10:48:40 GMT</pubDate>
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    <title>Re: Quality</title>
    <link>http://www.codingthearchitecture.com/2006/05/02/quality.html#comment1146653317075</link>
    <description>
      I here what you&#039;re saying and I agree that just one person leading by example can have a massive influence. But what happens when you don&#039;t have this one person on your team?
    </description>
    <author>Simon Brown</author>
    <comments>http://www.codingthearchitecture.com/2006/05/02/quality.html#comments</comments>
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    <pubDate>Wed, 03 May 2006 10:48:37 GMT</pubDate>
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  <item>
    <title>Re: Quality</title>
    <link>http://www.codingthearchitecture.com/2006/05/02/quality.html#comment1146641278074</link>
    <description>
      &gt;&gt;If you insist on nothing less than perfection, how do you get your team to achieve it? 

&lt;p&gt;Inspiration.&lt;/P&gt;

&lt;p&gt;Often someone on the team with real attention to detail can inspire the team to deliver higher quality products.  They don&#039;t do it by preaching, or dictating, but by inspiring the rest of the dev team to deliver something of real quality.&lt;/p&gt;

&lt;p&gt;Caring about the codebase and the product is infectious.&lt;/p&gt;

This is clearly easier as a developer at the coal face, than as a TA in an ivory tower... but that&#039;s another &lt;a href=&#034;http://www.thepragmaticarchitect.com/2006/04/06/architects_are_part_of_the_team.html&#034;&gt; problem&lt;/a&gt;.

    </description>
    <author>RJaques</author>
    <comments>http://www.codingthearchitecture.com/2006/05/02/quality.html#comments</comments>
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    <pubDate>Wed, 03 May 2006 07:27:58 GMT</pubDate>
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