How much up front design is just enough?

A gamestorming session helped us find out ... maybe!

I ran an interactive, gamestorming session a couple of weeks ago at Skills Matter to help us answer the question of "how much up front design is enough?". It was a lot of fun! Since the session was interactive, there was only a short amount of presentation but the slides are available to view online and the video can be viewed on the Skills Matter website.

How much up front design is just enough?

More interestingly though are some write-ups of the session and I urge you to go and read the following blog entries if you want to see how we went about answering the question and the answers that we collectively came up with.

A big thank you to everybody that came along and participated, particularly to Paul and Richard for taking the time to write-up the session.

About the author

Simon is an independent consultant specializing in software architecture, and the author of Software Architecture for Developers (a developer-friendly guide to software architecture, technical leadership and the balance with agility). He’s also the creator of the C4 software architecture model and the founder of Structurizr, which is a collection of open source and commercial tooling to help software teams visualise, document and explore their software architecture.

You can find Simon on Twitter at @simonbrown ... see simonbrown.je for information about his speaking schedule, videos from past conferences and software architecture training.




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