I'm just back from the YOW! conference tour in Australia (which was amazing!) and I presented this as the closing slide for my Agility and the essence of software architecture talk, which was about how to create agile software systems in an agile way.
You will have probably noticed that software architecture sketches/diagrams form a central part of my lightweight approach to software architecture, and I thought this slide was a nice way to summarise the various things that diagrams and the C4 model enable, plus how this helps to do just enough up front design. The slides are available to view online/download and hopefully one of the videos will be available to watch after the holiday season.
There is currently a strong trend for microservice based architectures and frequent discussions comparing them to monoliths. There is much advice about breaking-up monoliths into microservices and also some amusing fights between proponents of the two paradigms - see the great Microservices vs Monolithic Melee. The term 'Monolith' is increasingly being used as a generic insult in the same way that 'Legacy' is!
However, I believe that there is a great deal of misunderstanding about exactly what a 'Monolith' is and those discussing it are often talking about completely different things.
A monolith can be considered an architectural style or a software development pattern (or anti-pattern if you view it negatively). Styles and patterns usually fit into different Viewtypes (a viewtype is a set, or category, of views that can be easily reconciled with each other [Clements et al., 2010]) and some basic viewtypes we can discuss are:
A monolith could refer to any of the basic viewtypes above.
If you have a module monolith then all of the code for a system is in a single codebase that is compiled together and produces a single artifact. The code may still be well structured (classes and packages that are coherent and decoupled at a source level rather than a big-ball-of-mud) but it is not split into separate modules for compilation. Conversely a non-monolithic module design may have code split into multiple modules or libraries that can be compiled separately, stored in repositories and referenced when required. There are advantages and disadvantages to both but this tells you very little about how the code is used - it is primarily done for development management.
For an allocation monolith, all of the code is shipped/deployed at the same time. In other words once the compiled code is 'ready for release' then a single version is shipped to all nodes. All running components have the same version of the software running at any point in time. This is independent of whether the module structure is a monolith. You may have compiled the entire codebase at once before deployment OR you may have created a set of deployment artifacts from multiple sources and versions. Either way this version for the system is deployed everywhere at once (often by stopping the entire system, rolling out the software and then restarting).
A non-monolithic allocation would involve deploying different versions to individual nodes at different times. This is again independent of the module structure as different versions of a module monolith could be deployed individually.
A runtime monolith will have a single application or process performing the work for the system (although the system may have multiple, external dependencies). Many systems have traditionally been written like this (especially line-of-business systems such as Payroll, Accounts Payable, CMS etc).
Whether the runtime is a monolith is independent of whether the system code is a module monolith or not. A runtime monolith often implies an allocation monolith if there is only one main node/component to be deployed (although this is not the case if a new version of software is rolled out across regions, with separate users, over a period of time).
Note that my examples above are slightly forced for the viewtypes and it won't be as hard-and-fast in the real world.
Be very carefully when arguing about 'Microservices vs Monoliths'. A direct comparison is only possible when discussing the Runtime viewtype and properties. You should also not assume that moving away from a Module or Allocation monolith will magically enable a Microservice architecture (although it will probably help). If you are moving to a Microservice architecture then I'd advise you to consider all these viewtypes and align your boundaries across them i.e. don't just code, build and distribute a monolith that exposes subsets of itself on different nodes.
For my final trip of the year, I'm heading to Australia at the end of this month for the YOW! 2014 series of conferences. I'll be presenting Agility and the essence of software architecture in Melbourne, Brisbane and Sydney. Plus I'll be running my Simple sketches for diagramming your software architecture workshop in Melbourne and Sydney. I can't wait; see you there!
If you’re working in an agile software development team at the moment, take a look around at your environment. Whether it’s physical or virtual, there’s likely to be a story wall or Kanban board visualising the work yet to be started, in progress and done. Visualising your software development process is a fantastic way to introduce transparency because anybody can see, at a glance, a high-level snapshot of the current progress.
As an industry, we’ve become adept at visualising our software development process over the past few years – however, it seems we’ve forgotten how to visualise the actual software that we’re building. I’m not just referring to post-project documentation. This also includes communication during the software development process. Agile approaches talk about moving fast, and this requires good communication, but it’s surprising that many teams struggle to effectively communicate the design of their software.
A lightweight approach to software architecture is pivotal to successfully delivering software, and it can complement agile approaches rather than compete against them. After all, a good architecture enables agility and this doesn't happen by magic. "Software Architecture for Developers" is a practical and pragmatic guide to lightweight software architecture. You'll learn:
- The essence of software architecture.
- Why the software architecture role should include coding, coaching and collaboration.
- The things that you *really* need to think about before coding.
- How to visualise your software architecture using simple sketches.
- A lightweight approach to documenting your software.
- Why there is *no* conflict between agile and architecture.
- What "just enough" up front design means.
- How to identify risks with risk-storming.
I'm excited to be working with Parleys on this and I think they have an amazing platform for delivering online training. If you're thinking about creating an online course, I recommend taking a look at Parleys. The tooling behind the scenes used to put the course together is incredible. Many thanks to Carlo Waelens and the Parleys team for everything over the past few months - I hope this is the start of something big for you.
I know there's demand for a hard-copy of the regular version, so I'll be doing this early next year, probably as a print-on-demand book from somewhere like Lulu, CreateSpace, etc.
Daniel Bryant, Simon and I recently had a discussion about how to represent system communication with external APIs. The requirement for integration with external APIs is now extremely common but it's not immediately obvious how to clearly show them in architectural diagrams.
The first thing we discussed was what symbol to use for a system supplying an API. Traditionally, UML has used the Actor (stick man) symbol to represent a "user or any other system that interacts with the subject" (UML Superstructure Specification, v2.1.2). Therefore a system providing an API may look like this:
I've found that this symbol tends to confuse those who aren't well versed in UML as most people assume that the Actor symbol always represents a *person* rather than a system. Sometimes this is stereotyped to make it more obvious e.g.
However the symbol is very powerful and tends to overpower the stereotype. Therefore I prefer to use a stereotyped box for an external system supplying an API. Let's compare two context diagrams using Boxes vs Stick Actors.
In which diagram is it more obvious what are systems or people?
Note that ArchiMate has a specific symbol for Application Service that can be used to represent an API:
(Application Service notation from the Open Group's ArchiMate 2.1 Specification)
Whatever symbol we choose, what we've done is to show the *system* rather than the actual API. The API is a definition of a service provided by the system in question. How should we provide more details about the API?
There are a number of ways we could do this but my preference is to give details of the API on the connector (line connecting two elements/boxes). In C4 the guidelines for a container diagram includes listing protocol information on the connector and an API can be viewed as the layer above the protocol. For example:
Many API providers supply multiple services/APIs (I'm not referring to different operations within an API but multiple sets of operations in different APIs, which may even use different underlying protocols.) For example a financial marketplace may have APIs that do the following:
Two of the services use the same protocol (xml over HTTP) but have very different content and use. One of the APIs is used to constantly supply information after user subscription (market data) and the last service involves the user supplying all the information with no acknowledgment (although it should reconcile at EOD).
There are multiple ways of showing this. We could:
Some examples are below:
In the above diagram the containers are stating what they are using but contain no information about how to use the APIs. We don't know if it is a single API (with different operations) or anything about the mechanisms used to transport the data. This isn't very useful for anyone implementing a solution or resolving operational issues.
In this diagram there is a single, service box with descriptive connectors. The above diagram shows all the information so is much more useful as a diagnostic or implementation tool. However it does look quite crowded.
Here the external system has its services/APIs shown as separate boxes. This contains all the information but might be mistaken as defining the internal structure of the external system. We want to show the services it provides but we know nothing about the internal structure.
In the above diagram the services/APIs are shown as 'ports' on the external system and the details have been moved into a separate key/table. This is less likely to be mistaken as showing any internal structure of the external service. (Note that I could have also shown outgoing rPorts from the Brokerage System.)
This final diagram is using a UML style interface provider and requirer. This is a clean diagram but requires the user to be aware of what the cup and ball means (although I could have explained this in the key).
Any of these solutions could be appropriate depending on the complexity of the API set you are trying to represent. I'd suggest starting with a simple representation (i.e. fully labeled connections) and moving to a more complex one if needed BUT remember to use a key to explain any elements you use!
I had the pleasure of delivering the closing keynote at the DevDay 2014 conference in Krakow, Poland last month. It's a one day event, with a bias towards the .NET platform, and one of my favourite conferences from this year. Beautiful city, fantastic crowd and top-notch hospitality. If you get the chance to attend next year, do it!
If you missed it, you can find videos of the talks to watch online. Here's mine called Software architecture vs code. It covers the conflict between software architecture and code, how we can resolve this, the benefits of doing so, fishing and a call for donations to charity every time you write
public class without thinking. Enjoy!
p.s. I've written about some of these same topics on the blog ... for example, Modularity and testability and Software architecture vs code. My Structurizr project is starting to put some of this into practice too.
I'll be in Iceland next month for the Agile Iceland 2014 conference, which I'm really looking forward to as everybody tells me that Iceland is a fantastic country to visit. While in Iceland, I'll also be running my 1-day software architecture sketching workshop on the 6th of November. If you're interested in learning how to communicate the design of your software in a simple yet effective way without using lots of complex UML diagrams, please do join me. Everybody who attends will also get a copy of my Software Architecture for Developers ebook too. :-)